As Red Dead Redemption 2 approaches, the excitement of this game is getting more and more intense. Even now, media professionals who have had the chance to experience it continue to share information about the gameplay and the precise details that Rockstar has taken to deliver a game that really touches reality.
Media from Harold Goldberg participated Vulture site today with some new information about the game and the scenes of the development process after meeting with Dan Houser co-founder team Rockstar, I highlighted below what has been revealed today:
According to Harold, we need 60 hours to finish the story, but it is not clear whether this number of hours includes only basic story tasks or side-by-side activities.
Five hours of storytelling, which was related to Arthur’s second love in the game, was cut off but the team found after the tests that it was better to remove that content than it was not of the required quality.
The number of actors participating in this game is 1,200, of whom 500 participated in the kinetic sessions and 700 performed the votes for the characters.
The game dialogs consist of 500,000 lines recorded by the two vocal representatives and the game includes 300,000 animation.
The team deducted some of the tasks from the game because it found them too redundant
The basic story scenario of the game is about 2000 pages, and if we add the other dialogues and side tasks, the size of the stacked papers will be about 8 feet
The process of developing the game started in 2010 and the movement capture operations started in 2013.
The developer explained that they were working about 100 hours a week in 2018 only for game improvements, fixing some errors and making the necessary adjustments.
In the end we are all very excited to see the fruits of these huge efforts by the veteran developer Rockstar, your date with Red Dead Redemption 2 on October 26th.